#ifndef _RGAME_
#define _RGAME_
#include "StateManager.h"
#include "MenuScene.h"

class RGame :
	public FWGame
{
// 	FWKeyboard* keyboard;
// 	FWGraphic* graphic;
// 	FWContentManager* content;
// 	Camera* _cam;
// 	D3DXMATRIX matrix_transform;
// 	FWGame* _current_scene;
	FWGraphic* _graphics;
	FWKeyboard* _keyboard;
	FWContentManager* _content;
	StateManager* state_manager;
public:
	RGame(HINSTANCE hIns, char* windowName, int w, int h);
	void load();
	void update(float time);
	void render();
	void shutdown();
	~RGame();
};

#endif